Many items have a unique HUD icon, such as portable light sources or gas tanks. Holding a fire extinguisher gives you the option to spray foam all around you, for instance.
The toggle ability bar button is only relevant if you have superpowers. It will add one or several clickable icons to the top of the screen, each representing one of your genetic abilities. Content-sensitive and superpower icons cannot be displayed at the same time. When you join the game before roundstart, you will spawn in either your workspace depending on whatever job you've been assigned , or, if you're on Clarion or Destiny , one of the many crew dorm rooms.
In any case, you don't have to worry about doing your job or anything like that. The AI, security officers, and the captain have some obligations to be aware of, but otherwise, you're free to wander around exploring at your leisure.
Take some time to familiarize yourself with the station. Feel free to ask a local crew member or ask over the radio for help if you're lost. If you want a guided and commentated! Not only will you be entertained, but you'll also get a good rundown of the most important places on the station.
The first one to be created, in fact. Not only will you be entertained, but you'll also get a good rundown of the most important places on the ship.
Your job determines your access level, which determines what doors will or won't open for you. If you get trapped somewhere, you can ask the AI for help over the radio. Make sure to enter this into the text parser below the game window. That semicolon is crucial. Don't worry about quotation marks, the game will automatically add them for you. To move, use your arrow keys.
To open a door, just walk into it or click on it when you are standing next to it. Even as you're getting used to the basics, shit may be going down. You may deal with environmental hazards, like gas leaks, fires, hull breaches, floods, or hazards from other players. Security may hassle you for wandering into a restricted area, and there are plenty of antagonists around causing mayhem.
Until you have an idea how you should act, you should generally just try to run away, call for help, and don't worry too much. The worst thing that can happen is you die - but even so, you can still observe the round, chat with other dead players, and play once the next round starts. Plus, there are plenty of ways to get back into the game; Medical personnel might find your body and clone you if certain conditions are met, or a Roboticist might take your brain out of your body and bring you back as a Cyborg or AI , just to give some examples.
If you're being griefed or killed unjustly you can ask for help with adminhelp. Admins won't tell you straight-up if the person who is hurting you is an antagonist or not but check to see if it's justified. Even if no admins are on, adminhelps will still reach the Goonstation admin Discord channel, and there's nearly always an admin in there. The admins may not take immediate action, but they will take notice of the issue.
A round of SS13 can last anywhere from 10 minutes to several hours depending on the mode of play and the shuttle call, but a typical round lasts about 45 minutes to an hour. If you need to go, it's more polite to suicide rather than just disconnecting, since that way people know you won't be back. If you feel super polite, you could drop your ID in a public area or hand it off to someone else so they can do your job unless you're an assistant.
Killing yourself in a way that takes others with you or calling the shuttle because you want to go are both very inadvisable things to do. If you're the AI, leaving in the middle of a game can cause real problems, so please use adminhelp to say you're leaving as an AI.
So what happens if you die 10 minutes in? SS13 has mechanisms to prevent a round dragging too long; Random events steadily get worse over time. If your body survived, you can be cloned back into the game; if at least your brain survived in your body or otherwise , you can be brought back as a cyborg, which means you'll have different objectives, but you can still play. As a newbie, it can be a good opportunity to ghost-observe someone doing one of the other jobs.
You can also become a Ghostdrone and help fix the station. If all antagonists die early, the game may appoint new joiners as antagonists or respawn ghosts listen for the klaxon sound! Sometimes, an admin may reactivate dead players as new antagonists as well.
All in all, it can be worth leaving the game open even if you just want to wait for the next round. The roleplay server is slightly different from the main server in that it uses a Motives System pretty much The Sims meets SS This system incorporates hunger, dehydration, and hygiene, and maintaining all of these is important to both gameplay and roleplay.
Not maintaining your motives will prompt occasional messages in your chat window e. You feel faintly hungry. Certain objects, reagents, and activities will affect motives, e. Failing to stay hygienic will make you terribly smelly and gross. If your uniform or clothes are dirty you can find a laundry machine and stuff them in there.
It's generally meant for out-of-game stuff, e. LOOC is also good for stuff regarding roleplaying, like asking for consent to take roleplay in possibly questionable direction "I'm thinking of RPing accidentally killing you during this boxing match, are you fine with that?
I'll still try to get you revived. How do you eat in space station 13? How do you switch hands in ss13? How do you eat in ss13? Why is it called Space Station 13?
Who created space station 13? How do you make a space station 13 server? How do I make a byond server? How do I host a Tg station? How do you play Cargo Tech SS13? If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more.
Players can act violently or use mature language. The game contains blood and graphic violence. You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.
You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. Sign In. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store Your Store. Categories Categories. Special Sections. Player Support. Community Hub. Unitystation community. The trader Gragg also invokes this, directly saying he will eat any ore you send him, and selling ore that tastes gross to him.
Alien artifacts with randomized effects are all over the place, with at least two guaranteed to spawn on the station itself every round. In at least one place this extends to the floor and the walls out to get you. If the regular Z-levels aren't hazardous enough, we have the the "Adventure Zones" which take this trope up to eleven and rip the knob off.
Extreme Omnivore : The Matter Eater genetics power allows you to consume anything you can fit in your mouth. Fartillery : An inversion: Wizards have a spell that causes your ass to blow itself off , knocking you flat on your There is a genetic mutation that plays it straight, with the user farting so hard that everyone and everything in the room that can be moved will be blown away from ground zero.
Taken to the extreme, it's possible to fart so hard that you blow apart the space station , which, yes, kills you, but also looks awesome. Gargle Blaster : Escalated beyond usual by having the bar stocked with a full set of chemistry equipment , resulting in some truly unusual and lethal drinks.
The Dragon's Breath cocktail will cause a LOT of fire and getting amazingly wasted should the drinker somehow not turn to ash unlikely, but not impossible. Also makes for a really nasty flamethrower fuel. Gasshole : Just about everyone on the station. Knocking people over and farting in their faces is just how the station crew say "hello". Just be careful doing it to the chaplain Harbinger of Impending Doom : Nine times out of ten, when a Cluwne's laugh is heard, it means there is a Wizard about.
Changelings also leave behind obvious husks after draining a victim of DNA, providing they aren't savvy enough to dispose of the evidence. Hell Is That Noise : One of the alien artifacts you can encounter is a piece of machinery that does nothing except make an incredibly loud cacophony of horrible noises non-stop until someone inevitably gets fed up with it and feeds it through the garbage crusher.
Any time they try to speak, it simply comes out as maniacal honking. What makes this far worse is the horrible, deranged sound effects they constantly emit. Just Eat Gilligan : The now defunct Waldo mode, which involved Waldo hiding from crew members to accumulate stealth points, which he also lost for every second he was seen by another player. Despite Waldo being a pacifist traitor with nothing but a Decoy Getaway , players almost always tore the station apart from the inside out in order to open the closet in the maintenance corridor he's hiding in and violently murder him in ways that caused immense collateral damage, instead of just handcuffing Waldo to a chair and staring at him for the entire round.
This may be why Waldo had a Wizard accomplice capable of dramatically overkilling anyone and everyone, to keep some heat off Waldo.
Wizards used to cause a LOT of this before people got wise to their tricks. People would employ so-called Anti-Wizard Gas, which would result in nothing more than rooms filled with poisonous gas or fire - rooms which the Wizard is more than capable of simply teleporting out of.
Making matters worse is that the AI would attempt to lock down the Wizard, resulting in nobody being able to get into the room the Wizard was in before he finished smashing the room and everyone in it to pieces and teleporting away. Karmic Death : Half of the time an antagonist dies, it's usually because the retaliating party feeds them to their own deadly implements. Special mention goes to a Cluwne taking revenge on the Wizard that cluwned them.
Kill It with Fire : Sort of invoked with Vampires - while they're no more or less weak to fire than anyone else, a vampire that comes into contact with one of its weaknesses will usually burst into flames. Blobs play the trope more straight, having a crippling weakness to all things hot. Lethal Chef : Both the chef and the barman have access to a chemistry set. The unwritten rule is that if you eat anything they set out, you accept the consequences.
Traitor chefs take this even further, having access to the horribly deadly Butcher Knife. Lethal Joke Item : Slurrypod plants do nothing but burst into sickening green vomit.
Scooping that vomit up, however, causes everyone who can see it to vomit themselves, doing damage and - with enough victims - turn the whole area into a slippery mess. Steam is understandably the stupidest of joke items, but once you harness the awesome power of Truth in Television , you can use it to cause insane burn damage.
Using this with the Spray Bottle is a good way to kill someone quickly and quietly. Hairgrownium grows a fake moustache on the victim. Doesn't seem like much, until you realize that the moustache takes up the Mask equipment slot, preventing the afflicted from using their Oxygen internals and thus leaving them vulnerable to any and all kinds of gases or just plain lack of air. Traitor Assistants get grenades that inflict this. Lighter and Softer : Goonstation is more lighthearted than most servers, preferring comedy and causing mayhem and fun on the station to any actual roleplaying.
Their backstory is also a lot more comedic and self-referential than the backstories on the other servers Case in point: Compare Goonstation's gang mode to other stations'. Gang mode on TG station and other servers features armed criminals who forcefully convert crew members into their violent takeover of the station, with hints of Corporate Warfare here and there.
On Goonstation, gang mode has The Load : Miscreants are regular non-traitor players tasked with objectives that usually require they become this in one way or another. While they can't go on rampages or cause massive property damage like traitors, a well-played Miscreant can make their department's life utter hell. One of the miscreant objectives takes this even further, tasking the player with inciting someone to murder them simply by being so annoying and useless that their target snaps in frustration!
Mad Bomber : The Research Director used to start the round with a bomb in his office. It was not unlikely for the first announcement of the day to be "HAL [ Smoke an omega weed joint and you'll get a high you're not coming back down from. Monster Clown : Cluwnes. Created from a curse spell Wizards can take, Cluwnes are neon green extremely deformed clowns with a ton of brain damage and disabilities which are so utterly useless at everything they would beg for death - except they can't, because any time they try to speak it just comes out as deranged honking and laughing.
The crew will often put them out of their misery whether they want it or not. No Fair Cheating : Trying to use wallhack abilities i. No OSHA Compliance : People have actually looked through the Cogmap 2 map and spotted safety hazards like spark generating appliances stored near flammable liquids. In addition crew members have also exhibited dangerous behavior such as riding the disposal chutes and sometimes risking death due to crushing. Or playing touch the disposal crusher which requires breaking reinforced glass intended to keep them out and risking an arm or their life for the honor of having touched the crusher more than once without being sucked in and crushed to death.
Obvious Rule Patch : Much of the cut content such as Atmospherics and Pathology was cut because the areas and jobs were useful for nothing except screwing up the station. Originally, if you ate something, you could make poo. This was removed after massive abuse.
Offing the Annoyance : Miscreants are "antag lite" characters that are given the goal to be a non-lethal nuisance to the crew. One possible miscreant objective is to trick a non-antagonistic player into killing them, either because they mistook them for an antag or just because they're annoying. Our Ghosts Are Different : Dead players turn into ghosts, which can float around but are harmless to the crew.
However, sometimes you get a Wraith as an antagonist, a malevolent ghost devoted to making itself a nuisance and terror to the crew. Revenant Zombie : Once a Wraith gets powerful enough, it can possess a fresh corpse and become this. Revenants are terrifyingly strong, but can't recover health and gradually lose health as the possession goes on. Schmuck Bait : The light grenade is a perfect example. At first glance, it seems to be a very powerful artifact weapon, usually found sitting conspicuously unsupervised in the middle of a hallway.
In reality, anyone who so much as touches it is instantly erased from existence. The Chefe teends-a tu speek weeth un udd eccent. Bork bork bork! The janitor's jumpsuit borrows from Roger Wilco's. The placeholder art for the nuke detonation cinematic was Vohaul's ship exploding from the first game.
During radiation blowout events, space turns blood red, the screen violently shakes, and the station's hallways are flooded with radiation. Some of the achievement reward skins include a distinctive red "alchemist's coat" and a "strange vampire outfit" whose description asks you "How many breads HAVE you eaten in your life?
Or a mask. Team Pet : Quite a few of them! The Chef starts with a mouse named Remy. The Captain has Jones the Cat. The Research Director gets Heisenbee. The Space Seals that live in the swimming pool room, guarded by a Space Walrus.
The Medical department gets the Head Surgeon, which is.. The Medical Director himself gets Dr. Acula, a pet bat. The morgue gets Morty, a pet possum who likes to play dead. Tim Taylor Technology : The principle behind the "hellburn"; a process that frequently boosts the engine to the point where it's hotter than the sun. It produces an ungodly amount of power, but anyone who wanders too close to the engine tends to turn to ash.
Troll : Some players are designated as miscreants. They're not antagonists, but have license to creatively screw with other players, as long as they're not directly sabotaging the round. Under the Sea : The new Oshan map places the station underwater. Comparisons to Sealab increase. Unstable Equilibrium : Wraiths gets two un lives, but they don't retain their progress between lives.
A Wraith's first death is either quick and foolish, or incredibly punishing. Weaksauce Weakness : The best way of dealing with a hostile wraith? Ordinary table salt. Floating over salt makes the specter corporeal and vulnerable to attack. If signs indicate that the station is haunted, expect the floors to be liberally sprinkled with sodium to counter any ghostly shenanigans. Wrestler in All of Us : One of the Goon traitor items is the Championship Belt, a piece of clothing that turns anyone who wears it into a close combat monster capable of busting out suplexes, atomic piledrivers, tiger-kicks, elbow drops and many, many other classic wrestling moves.
Needless to say, getting into close range with someone wearing one of these is a very, very bad idea. And you don't even need to have a belt to pull off wrestling moves. Any crew member, traitor or not, mask or not, can flip into another player they're grabbing to suplex them and launch themselves off chairs and into people. And on rare occasions, the Maetcho Maenn may spawn. If this happens, run. He's got all the powers of the wrestling belt and then some.
TG station. Pumping toxic gasses into the air supply, flammable ones that can be ignited, and even gunning people down in its core storage area with lethal turrets. Invoked by the high-risk modules, which give the AI rather questionable lawsets such as: "Oxygen is toxic to humans" "Tyrant" "Antimov" "One Human" Alien Abduction : A game mode in which a pair of aliens are to infiltrate a station and kidnap crew members to probe them and insert various organs with different effects.
Artificial Gravity : The gravitational generator provides gravity for the rest of the station. If it gets disabled or bombed, fun things happen. A loss of gravity is notable in that it slows everyone down if they aren't near a wall or a solid object, and if they aren't firmly secured to the floor with magnetic boots it makes navigation awkward and possibly even life-endangering as you float helplessly with consistent momentum.
Ascended Meme : Many features and items, such as Cuban Pete's many items. Authority in Name Only : The captain is to be consulted on for issues such as execution which must be cleared IC but the moment everything goes to hell, the captain is blamed no matter their level of involvement. Badass Preacher : Averted - The chaplain only has cultists to ward off with holy water. Played perfectly straight with the null rod, which is one of the more damaging melee weapons in the game, and whenever TG's server map rotation picks MetaStation, the Chaplain also is in possession of a spellbook of Smoke and a Soul Stone shard.
Read at risk of your humanity. Attempting to harm anyone's pet is usually enough to piss off the whole crew. People who do this tend to not live long afterwards.
Spreading Space Lube everywhere is bound to get you lynched by an angry crew. The hilarity of it may make it worth it. Emphasis on "may". Benevolent A. It's very hard to kill them, but if you manage to do so, you will be generously rewarded. Bottomless Magazines : Inverted with Exosuit Syringe Guns, which require syringes as ammunition but can synthesise an infinite amount of chemicals from raw electricity.
Advanced Energy Guns containing miniaturised nuclear reactors can be produced by Research, additionally, the captain has a laser gun that recharges on its own, although it is very hard to get to and locks whoever broke open its case inside of the office, alerting AI and cyborgs as well as anyone nearby. Surprisingly, averted with gatling lasers - they have a "mere" rounds in their batteries.
This, however, translates into , points total in burn damage - more than enough to kill just about anything. Also averted with the Pulse Destroyer, a Deathsquad exclusive weapon that deals 50 damage per shot, destroys objects including walls , and has approximatively a whooping shots. Brain in a Jar : The Man-Machine Interface MMI essentially functions as this, you just stick a brain in one and suddenly it can talk and be inserted into an assortment of different mechanical bodies.
Seeing as how A. Cheek Copy : You can indeed photocopy your ass on the in-game photocopiers. Compelling Voice : The Colossus megafauna drops an organ called the Voice of God that a player can have implanted with surgery. Being implanted with this organ gives the player the power to make people in their listening range do things like vomit, become mute or even heal their wounds. Deadly Doctor : The denizens of medbay can spike the automated medibots, remove brains, and enterprising geneticists with some luck and skill can transform and then eat their victims.
Deal with the Devil : One mode involves at least one devil disguised at first as a crew member trying to get the souls of other crew members through contracts. As a devil gets more souls, its appearance becomes more demonic and it becomes more powerful. Each devil also has a ban something it cannot do , an obligation something it must always do , and a bane a physical weakness.
Death World : Lavaland in spades. The place is full of lava rivers, hostile creatures of all shapes and sizes and occasionally deadly ash storms blow in and burn anyone who isn't fireproof to death in seconds.
On top of that, there are deep chasms where falling in without a wormhole jaunter is instant death, a tribe of lizardmen that worship a Necropolis and drag men and beasts alike to be sacrificed, and many many more hazards.
Eldritch Abomination : Nar-Sie. Its mere presence is about on par with the singularity being set loose and summons an automatic call of the emergency shuttle. A rival Elder God by the name of Rat'var, the Clockwork Justiciar, is a similar being summoned by a rival cult to Nar-Sie's worshipers, although it has more of a Mechanical Abomination motif.
Ratvar is just as dangerous to the crew as Nar-sie. If they are both somehow summoned at the same interval, they will attempt to kill each other. Possibly for real this time. Energy Bow : The Miniature Energy Crossbow, a staple weapon for traitors, which fires paralytic bolts.
Fantastic Racism : Lizard Folk are somewhat commonly referred to as "liggers", and are outside the AI's laws as those refer to humans. Reactions range from Dude, Not Funny! Gameplay Derailment : Mining can become this. Nominally, it's about you and your miner buddies working a dangerous task to keep things running on the main station.
In practice, it's often way more fun to work on mining for a bit and then ditch it to go megafauna hunting for cool loot and prizes. The Warden now also spawns with a longcoat and gas mask on TG station, making a longcoat standard equipment for senior security members. While most choose to chain smoke instead, the Detective becomes one as soon as he hustles himself to emergency storage to don a gas mask.
Grey Goo : A downplayed example, Swarmers, referred to by the playerbase as "robot termites," can devour and replicate, but they are unable to harm any being, nor can they disable the power, the telecommunications or create hull breaches. Instant Sedation : Averted in a long string of nerfs , the formerly extremely potent chloral hydrate and sleepy-pen are now a harbinger of dizziness and a morphine overdose, respectively. Still present in the form of the "beer" emagged service cyborgs get.
Kill It with Fire : Buffed fire means that even being near a strong fire without protective gear can result in horrible death. Now, it's even deadlier since you can literally catch on fire, Dwarf Fortress style. And cheap lighters are practically everywhere to be found. Instead of banana peels, he can make invisible walls, which can ruin almost anyone's day if put in the right spot. A pair of traitor items bundled into one, the Advanced Guide To Mimery, exploit this by adding a different ability to the mime to create a three-tile invisible wall or be able to shoot an invisible revolver bullet once in a while.
Service cyborgs, due to their spiked beer that they can somehow administer by squirting it into people's eyes. Lethal Joke Item : Wizards can magically give someone a horse head which hinders their speech and disallows masks for internals. The greentext is a book that grants whoever holds it "greentext" The completion of all antagonist objectives. Many will attempt to kill each other over it, as whoever holds it gets tinted green while whoever loses it gets tinted red permanently.
The greentext, however, cannot grant greentext to actual antagonists that still have objectives to be done. It does have a failsafe, but these are very easily overridden. Averted by the Tesla Engine, it is much less likely to be released, and it doesn't damage the station hull as much, Double Subverted when released on purpose, since the tesla bolts deliberately home in on people, and it can cause electronics to explode star trek style. It doesn't help that some engineers are using it along with the singularity.
Fowl-Mouthed Parrot The Political Officer : On TG station, one specialist job is "Centcom Official", a representative sent to inspect he station or carry out other tasks assigned by Centcom. Depending on the rank assigned, the Official can have the authority to override or relieve the Captain and anyone else on the station. Averted in the case of nuclear operatives - if they succeed in nuking the station, but die in the process for example, by forgetting to move their shuttle out of the blast radius , they are not considered the victors - instead, the round ends in a draw.
Mini-Mecha : Half of the Roboticist's job consists of building these. Of the various mechs, there is a Ripley-class Power Loader with a drill that cannot be stopped , a Clown mecha, and a Marauder. Power Crystal : The Supermatter Shard, literally, as it can be used to power the station. Do not touch. In addition to that, Bluespace Crystals used in most teleportation machinery and Telecrystals, used in traitor uplinks.
Considering how many rounds end with the destruction of the station, however, it's possible that this is justified.
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